Acute effects of video-game playing versus television viewing on stress markers and food intake in overweight and obese young men: A randomised controlled trial
Appetite Sep 07, 2017
Siervo M, et al. Â This study assessed if behaviours conducted seated (television viewing, video gaming) induce different eating patterns, associated with differential levels of stress response. In overweight/obese adult males, an acute stress response was found to be related to playing video games versus watching nonÂviolent television, associated with greater subsequent food intake.
Methods
- Researchers performed a randomized controlled trial in 72 overweight/obese adult males, wherein, the participants were assigned to three groups (24 per group): (i) non-violent television (control group); (ii) non-violent game (FIFA); (iii) violent game (Call of Duty).
- Following a standardized breakfast, the 1-h intervention was followed by 25-min rest, with sweet and savoury snacks and drinks available ad libitum.
- They measured stress markers (heart rate, blood pressure, visual analogue scale (VAS)) throughout.
Results
- Findings demonstrated that heart rate, systolic blood pressure, and stress by VAS were significantly higher (p < 0.05).
- Researchers observed that, considered separately, only the violent video game group consumed more energy (Δ = 208.3 kcal, 95%CI 16, 400), sweet foods (Δ = 25.9 g, 95%CI 9.9, 41.9) and saturated fat (Δ = 4.36 g, 95%CI 0.76, 7.96) than controls.
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